9 segments · 22 companies
Travel, Leisure & Entertainment
+5.0%chain · 1M
Booking connects transport and lodging; cruises, gaming and live events are parallel experiences driven by income and capacity.
- The Travel, Leisure & Entertainment covers 9 segments and 22 companies, 0 of them chokepoints.
- Over the past month the chain's median listed company returned +5.0%, against 0.0% for the S&P 500.
- The strongest segment is Toys & entertainment IP (+29.8%) and the weakest Air transport (−8.8%), a 38.6-point spread.
The chain, stage by stage
Upstream on the left, end demand on the right. Figures are 1-month returns; the segment shows its median.
Travel & lodgingEntertainment
Travel & experience operations
Toys & entertainment IP+29.8%
HAS+31.2%MAT+28.3%
Consumer demand
Travelers & entertainment consumers
Which segments are leading
Median price return of the listed companies in each segment.
Key numbers
2025 global cruise passengers (record)37.2MCLIA · State of the Cruise Industry 2026
Sources
- BTS · Airlines, Airports, and Aviation 2026-10-07(查阅)
- CLIA · State of the Cruise Industry 2026 2026
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